Category Archives: nvidia

Last day of my Take 3 with the @ProjectVXR team!


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Today is the last day of my Take 3 with the Project VXR team. Ridiculous how fast these 3 months went. It seems like only yesterday that I posted I was going to start this journey of learning more about the world of Spatial Computing and Remote Rendering of VR in particular. If I say […] Continue reading

Posted in augmented reality, cloudxr, nvidia, remote rendering, Server, spatial computing, take 3, take 3 learnings, virtual reality | Comments Off on Last day of my Take 3 with the @ProjectVXR team!

NVIDIA rendering issues? Look at the stats!


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I’ve been down in the lab for the last week doing performance testing with virtual reality workloads and streaming these over wifi to an Oculus Quest headset. In order to render the graphics remotely, we leveraged NVIDIA GPU technology (RTX 8000 in my case here in the lab). We have been getting very impressive results, […] Continue reading

Posted in nvidia, take 3, take 3 learnings, Various, vgpu, VMware | Comments Off on NVIDIA rendering issues? Look at the stats!

vGPUs and vMotion, why the long stun times?


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Last week one of our engineers shared something which I found very interesting. I have been playing with Virtual Reality technology and NVIDIA vGPUs for 2 months now. One thing I noticed is that we (VMware) introduced support for vMotion in vSphere 6.7 and support for vMotion of multi vGPU VMs in vSphere 6.7 U3. […] Continue reading

Posted in 6.7, 6.7 update 3, gpu, nvidia, Server, take 3, take 3 learnings, u3, vgpu, vmotion, VMware, vSphere | Comments Off on vGPUs and vMotion, why the long stun times?

Disabling the frame rate limiter for your vGPU


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I have been testing with Virtual Reality apps within a VM for the past few days and I am leveraging NVIDIA vGPU technology on vSphere 6.7 U3. I was running into some undesired behavior and was pointed to the fact that this could be due to the frame rate being limited by default (Thank Ben!). […] Continue reading

Posted in nvidia, Server, take 3, take 3 learnings, vgpu, virtual reality, VMware, vSphere, vxr | Comments Off on Disabling the frame rate limiter for your vGPU

Adding multiple vGPUs to a Virtual Machine


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Last week we have been testing with vGPUs in our lab for our Virtual Reality applications. We also had the need to do some rendering. The rendering that we needed to do required a lot of GPU power so we figured we would test the rendering within a virtual machine using a vGPU. This by […] Continue reading

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Installing the NVIDIA software on an ESXi host and configuring for vGPU usage


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I have been busy in the lab with testing our VR workload within a VM and then streaming the output to a head-mounted display. Last week I received a nice new shiny NVIDIA RTX6000 to use in my Dell Precision workstation. I received a passively cooled RTX8000 at first, by mistake that is. And the […] Continue reading

Posted in gpu, nvidia, rtx6000, rtx8000, Server, take 3, take 3 learnings, vgpu | Comments Off on Installing the NVIDIA software on an ESXi host and configuring for vGPU usage